Thursday 20 November 2014

What If? OGR 2

ogr2

Maya Lighting

Lighting

Concept Idea


I tried with different perspective on doing my piece as well as different style and places to make my city work and below were the top three i did.




The work below was created using Maya 3D paint over mainly on the key building.


This was the perspective i have chosen and i also decided to play around with the the color balance to see which one is more effective.





I have Help with @Julia and @Tumo during this last pieces

Monday 17 November 2014

Thumbnails...

I did a little more thumbnail about my work and i cant decided what to do?


The picture above was an experiment to see which colour compliment my artist work such as warm colour or cold colours.

More thumbnail trying out solid colours for my work see see which one stands out more.


a generic design of a city 



Wednesday 5 November 2014

First Life drawing

The first life drawing work looking at shapes and structures.



Metropolis

Metropolis delivered a story with a very deep meaning, for example showing how the workers were being treated by the aristocrats, based on the idea that the society is split into two factions. As it was back then. The upper class taking advantage of the lower class


Metropolis is a beautiful city with highly developed areas, however, beneath its tall towers and bright lights was a another city under it  which was dark, dreary and controlled. Most of the story takes places in this city as the upper city was mostly for show until its importance during the climax of the movie. The story revolves around Joh Fendersen and his son Ferder, Joh's partner the genius mad scientist Rotwag and a preacher girl Maria and the evil robotic version of Maria, on how easy we can be easily manipulated and controlled by many different means such as men can be easily intoxicated by the movement of a semi nude lady.


Fig.1  The most famous robot transformation
The special effect and the set was very establishing despite that they may seem very old but dont let that fool you as the set it self led to the film as it matches the story and its effects. Metropolis seems to have taken influences from art especially from the shape and designs of the buildings and the aesthetically pleasing lights and designs of the city.


 
Fig.2. Metropolis Movie poster

The worker city has also have the same design and style as the city above however it follows a plainer and simpler design and structures especially their houses apart from the lever and statue in the middle of the city. The worker city was dyed with the color grey and black to present uniformity of the workers unlike the ones in the upper city with multicolored design this was just to show that the workers are treated less and that they have to live in a terrible living conditions. As I explained earlier The film deals with Marxist and political issues what was explained very well in this movies such as the separate living of the upper people and the workers as well as their standards. One of the main influences of this film in Germany was because it was after WW1 and the had to suffer of the loss as well as to deal with most of the Germans which are now poor workers which they involved in the influence of the film. Roger Ebert commented on the workers in the film by saying, 'What their doing makes no logical sense, but visually the connection is obvious; they are controlled like hands on a clock.'

All in all Metropolis maybe an old movie but it has set the standards to all of the sci-fi movies.


Illustration list

Lang, F. (1927) Figure.1. http://www.ottens.co.uk/gatehouse/wp-content/uploads/2008/11/Metropolis.jpg

Lang, F. (1927) Figure.2 http://www.doctormacro.com/Images/Posters/M/Poster%20-%20Metropolis_10.jpg

Bibliography

Hall, M, (1927) http://www.nytimes.com/movie/review?res=9A05E2D8143BE13ABC4F53DFB566838C639EDE (accessed 31/10/2014)

Anderson, k (30/10/2014) http://www.nytimes.com/movie/review?res=9A05E2D8143BE13ABC4F53DFB566838C639EDE (accessed 10/11/2014)

Monday 27 October 2014

Maya Shader

Shades and Surfaces

Jordan's paint over

(This is not my work)


Jordan painted over my work to help me show where my perspective is as well as to show tones and colour composition to my work and how it would look like.

Jordan also help me on adding things and definition to my work by adding some man made things as well as rock formation which shows depth and curve within my city.

Friday 24 October 2014

Critical Review

Critical Review

FINAL PIECE DONE!

I just wish i had more time to finish and refine my work but this is my final low angle shot.



This was my color pallet in order to create my work


The work below is the development and process of my final piece.





The picture below is the Final piece.


Interior work

I have Created my final piece for my interior design. I did not have my time in my hands to finish it but i did the best i could.



This is the color scheme i used to create my work.

The things below are the progression of my work.






This last one is my final piece i used a little more lighting and white shade to represent light.


Thursday 23 October 2014

Done!


The final piece of my establishing shot for my city.


I have created a hanging house  and defined it using yellow to show that the house is on used compared to the other houses.



This is the color schemed that i have used to create my final piece.

Well its on its way

Octavia - Developments


This was my main design however, due to my influences i made it so it does not look like one of those generic city you see everyday.


Process on turning the top half of the city into a rotating gear.


The empty areas has been filled in with more gears and i added a spiral to the main column to show its rotation pattern.


This has the chain included as well as 'bubble' houses i have designed to hang within the chains

Octavia work


My Final design I'm working on and extra design.



My design on basic line and shade drawing




My work with a hint of color to it. I was experimenting with the different colors that can be found within a mountain.



An extra city design based on clock works and gears i just wanted to upload it.

Wednesday 22 October 2014

Who's Who?

Who’s Who

@Jordan ...Interior?


I have two design for my main final interior work and here they are:




1. This work was based on looking at real life factories as well as old mechanical design during the industrial era. This work would be based on a factory or a downgraded technology you might own today.


2. This Work is based on the retro and steam punk work I'm currently working on by looking at picture from inside church as well as different angles. This church has a modified gear i draw in which controls most of the equipment inside the church and they are referenced by looking at real life gears and mechanics.

Are they ok? i did them as a draft for my final interior piece.